Combat
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Freeform Combat
Freeform Mode, as the name implies, provides you complete freedom of RP. It relies entirely on creative liberties for the benefit of a scene, or a storyline in general.
Other than respecting post order (Which can be dropped at the suggestion of the people involved in a scene), the suggestion for a good outcome on Freeform scenes, specifically involving combat, is constant and open communication with the players involved.

| 1. Always keep lines of communication open, and make sure everyone involved in the scene/fight is on the same page. |
| 2. Always look for a resolution that will benefit a story as a whole, instead of solely benefiting one character. |
| 3. Use Freeform Mode Combat as means to build up a bigger, or multiple storylines. Sometimes shocking defeats/victories can set the tone for a long term storyline. |
Meter Combat
In Meter Mode, combat is performed in a faster and more dynamic way.

| 1. A Meter weapon within the Dark Future sim is required to do any damage in this mode. As mentioned before, Dice weapons and stats have no effect in this mode. Meter is purely player-skill based. |
| 2. Always keep on the move. If you stand in one spot for too long you'll become an easy target. Remember that your opponents are also always on the move and always looking for new vantage points from which to shoot you. |
| 3. Use Cover. The Dark Future Meter weapons can detect physics. The usage of walls, drums, benches, and any other physical object around as means to shield you from impacts can preserve your life. |
| 4. Keep an eye on your numbers. If your health is low, try to find a safe place to recover. |
| 5. Crouch if there's no cover. Oncoming damage will be shielded with your EN until it drops to 0. |
| 6. It's a common rule to allow the Defender to choose the Combat Mode. This can be ignored if the players agreed beforehand that they will engage in Meter Combat. |
| 7. In special events, Storytellers may give special instructions, such as signaling a temporary cease-fire. |