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Races

From Dark Future

Humans

Augmented Humans.
Racial Types: Organic (Baseline/Augmented/Clones)
Humans haven't changed much over the course of a few centuries. They are adaptive; genetically, ideological, and socially diverse, and comprise most of civilization.
Life Span: 120 years

Allowed Avatar Types

Humans can have cybernetic augments for their limbs and faces. Vital organ or spinal replacements will categorize a Human a Cyborg.

Types of Humans

Baseline

Non-augmented. Relies heavily on external tech.

Augmented

A human that has cyber-implants to help with daily life.

Mutants

Two radiant earth-born and a "spliced" Mutated Humans
Racial Types: Organic (Radiant/Spliced)
In the 25th Century, humans have taken on physiological alterations by way of environmental changes and triumphs in genetics. Rarely are any of these mutations evolutionary in biological benefit.
Life Span: 120 years

Allowed Avatar Types

Mutated Humans are allowed the following physical alterations. Up to Four Humanoid eyes. Elven Ears, Fangs. Neko, Viera (Bunny) ears and tails. Exotic skin Patterns and Color. One pair of horns. Mutants can have cybernetic augments for their limbs and face. Vital organs or spinal replacements will categorize a Mutant as a Cyborg. All other physical alterations are prohibited.

Types of Mutants

Designer

By way of costly biotech procedure.

Natural

By consequence of deformation from the radioactivity or experimentation.

Allowed Abilities

Players may roleplay that their mutants have minor abilities as a result of their mutations. These can include enhanced senses, enhanced strength/agility/resilience. The abilities should be kept within reason and within the lore of the Dark Future setting. No super powers please.

  • A mutant player may roleplay having better night vision, enhanced hearing, or that they heal 2 to 3x faster than a baseline human.
  • A mutant player may ***not*** roleplay that have telekinetic/telepathic abilities, that they can manipulate elements in nature, or that they can regenerate at a rate that would make them impossible to kill.

Cyborg

Heavily augmented Humans.
Racial Types: Cyber (Vitally Augmented)
In comparison to an Augmented Human, Mutant, or Replicant, Cyborgs take on the vital reconstruction of their organic physiology to an extent where their cybernetic implants become essential for their mortality.
Life Span: 140 years

Allowed Avatar Types

Cyborgs (cybernetic organism) are heavily cyber-augmented Humans, Mutants, or Replicants. Vital organs or spinal replacements will categorize an organic being as a Cyborg. Cyborgs can carry over Mutated features.

Types of Cyborg Implants

Organs

This includes a brain, nerves, and spine augmentation attached and controlled by a processor.

Limbs

Replaceable arms and legs. These parts can be exchanged and upgraded on-demand and fashioned as the individual likes.

Weapons

Limb augments can also be fitted for weapon-use, such as arm-blades.

Synth

A drone, synthetic subdermal and android.
Racial Types: Cyber (Robot/Android)
Synths are completely machine and code; purpose-built constructs compelled by programming to carry out specific tasks. Physically, they tend to have the form best suited to their objectives. While most AIs are relatively simple-minded, the explosion of technological advancement has given rise to artificial intelligence that rival and or may even surpass that of a human.
Life Span: 20 years

Allowed Avatar Types

Humanoid built Synths are most common. Fully Metal-based Robot. Androids with human-like, "FeelSof" bio-skinning. Hovering droids with or without hologram projecting. Spider-limb droids.

Classes of Synth

Alpha Synths

Self-aware, free-willed machines. They are the most "human" in AI coding. As of recent, the Alternative Lifeforms Act allows Alphas to be treated as people; not as property and no longer required ownership by a corp.

Beta Synths

Not self-aware but are intended to mimic it. High-end models are capable of socializing well enough, but their personalities tend to be static. Beta-class AIs are the most common.

Gamma Synths

Capable of accepting verbal instructions and carrying out complex tasks but are not designed with social interaction in mind. These are the stereotypical robots of classic science fiction.

Omega Synths

Malevolent, transcendent, hive-minded AI capable of potentially unlimited self-improvement, replication, and network. This is a *NON-PLAYABLE* classification.

Replicants

Female Replicants.
Racial Types: Organic (Bioroid/Designer)
Replicants are bioengineered humans that have been genetically tailored to perform specific tasks and implanted with artificial memories to help anchor their personalities and give simulated life experiences to draw upon when performing their functions. In order to keep Replicant population under control in all environments.
Life Span: 140 years

Allowed Avatar Types

Replicants appear to be identical to Humans. Replicants can have cybernetic augments for their limbs and face. Vital organs or spinal replacements will categorize a Replicant as a Cyborg.

Types of Replicants

Bioroid

Assembled in mass-produced facilities and birthed directly into adulthood

Designer

By guided traits of human-DNA splicing and rapid growth in artificial wombs more akin to cloning processes.