Races: Difference between revisions
No edit summary |
|||
| Line 11: | Line 11: | ||
|} | |} | ||
Allowed Avatar Types | ===Allowed Avatar Types=== | ||
Humans can have cybernetic augments for their limbs and faces. | Humans can have cybernetic augments for their limbs and faces. | ||
Vital organ or spinal replacements will categorize a Human a Cyborg. | Vital organ or spinal replacements will categorize a Human a Cyborg. | ||
Types of Humans | ===Types of Humans=== | ||
Baseline: Non-augmented. Relies heavily on external tech. | Baseline: Non-augmented. Relies heavily on external tech. | ||
Augmented: A human that has cyber-implants to help with daily life. | Augmented: A human that has cyber-implants to help with daily life. | ||
| Line 31: | Line 31: | ||
|} | |} | ||
Allowed Avatar Types | ===Allowed Avatar Types=== | ||
Mutated Humans are allowed the following physical alterations. | Mutated Humans are allowed the following physical alterations. | ||
Up to Four Humanoid eyes. | Up to Four Humanoid eyes. | ||
| Line 41: | Line 41: | ||
All other physical alterations are prohibited. | All other physical alterations are prohibited. | ||
Types of Mutants | ===Types of Mutants=== | ||
Spliced: By way of costly biotech procedure. | Spliced: By way of costly biotech procedure. | ||
Radiant: By consequence of deformation from the radioactivity or experimentation. | Radiant: By consequence of deformation from the radioactivity or experimentation. | ||
Allowed Abilities | ===Allowed Abilities=== | ||
Players may roleplay that their mutants have minor abilities as a result of their mutations. These can include enhanced senses, enhanced strength/agility/resilience. The abilities should be kept within reason and within the lore of the Dark Future setting. No super powers please. | Players may roleplay that their mutants have minor abilities as a result of their mutations. These can include enhanced senses, enhanced strength/agility/resilience. The abilities should be kept within reason and within the lore of the Dark Future setting. No super powers please. | ||
| Line 63: | Line 63: | ||
|} | |} | ||
Allowed Avatar Types | ===Allowed Avatar Types=== | ||
Cyborgs are heavily cyber-augmented Humans, Mutants, or Replicants. | Cyborgs are heavily cyber-augmented Humans, Mutants, or Replicants. | ||
Vital organs or spinal replacements will categorize an organic being as a Cyborg. | Vital organs or spinal replacements will categorize an organic being as a Cyborg. | ||
Cyborgs can carry over Mutated features. | Cyborgs can carry over Mutated features. | ||
Types of Cyborg | ===Types of Cyborg=== | ||
Organs: This includes a brain, nerves, and spine augmentation attached and controlled by a processor. | Organs: This includes a brain, nerves, and spine augmentation attached and controlled by a processor. | ||
Limbs: Replaceable arms and legs. These parts can be exchanged and upgraded on-demand and fashioned as the individual likes. | Limbs: Replaceable arms and legs. These parts can be exchanged and upgraded on-demand and fashioned as the individual likes. | ||
| Line 85: | Line 85: | ||
|} | |} | ||
Allowed Avatar Types | ===Allowed Avatar Types=== | ||
Humanoid built Synths are most common. | Humanoid built Synths are most common. | ||
Fully Metal-based Robot. | Fully Metal-based Robot. | ||
| Line 118: | Line 118: | ||
|} | |} | ||
Allowed Avatar Types | ===Allowed Avatar Types=== | ||
Replicants appear to be identical to Humans. | Replicants appear to be identical to Humans. | ||
Replicants can have cybernetic augments for their limbs and face. | Replicants can have cybernetic augments for their limbs and face. | ||
Vital organs or spinal replacements will categorize a Replicant as a Cyborg. | Vital organs or spinal replacements will categorize a Replicant as a Cyborg. | ||
Types of Replicants | ===Types of Replicants=== | ||
Bioroid: Assembled in mass-produced facilities and birthed directly into adulthood | Bioroid: Assembled in mass-produced facilities and birthed directly into adulthood | ||
Designer: By guided traits of human-DNA splicing and rapid growth in artificial wombs more akin to cloning processes. | Designer: By guided traits of human-DNA splicing and rapid growth in artificial wombs more akin to cloning processes. | ||
Revision as of 08:27, 1 December 2024
Humans

| Racial Types: Organic (Baseline/Augmented/Clones) |
|---|
| Humans haven't changed much over the course of a few centuries. They are adaptive; genetically, ideological, and socially diverse, and comprise most of civilization. |
| Life Span: 120 years |
Allowed Avatar Types
Humans can have cybernetic augments for their limbs and faces. Vital organ or spinal replacements will categorize a Human a Cyborg.
Types of Humans
Baseline: Non-augmented. Relies heavily on external tech. Augmented: A human that has cyber-implants to help with daily life.
Mutants

| Racial Types: Organic (Radiant/Spliced) |
|---|
| In the 25th Century, humans have taken on physiological alterations by way of environmental changes and triumphs in genetics. Rarely are any of these mutations evolutionary in biological benefit. |
| Life Span: 120 years |
Allowed Avatar Types
Mutated Humans are allowed the following physical alterations. Up to Four Humanoid eyes. Elven Ears, Fangs. Neko, Viera (Bunny) ears and tails. Exotic skin Patterns and Color. One pair of horns. Mutants can have cybernetic augments for their limbs and face. Vital organs or spinal replacements will categorize a Mutant as a Cyborg. All other physical alterations are prohibited.
Types of Mutants
Spliced: By way of costly biotech procedure. Radiant: By consequence of deformation from the radioactivity or experimentation.
Allowed Abilities
Players may roleplay that their mutants have minor abilities as a result of their mutations. These can include enhanced senses, enhanced strength/agility/resilience. The abilities should be kept within reason and within the lore of the Dark Future setting. No super powers please.
- A mutant player may roleplay having better night vision, enhanced hearing, or that they heal 2 to 3x faster than a baseline human.
- A mutant player may ***not*** roleplay that have telekinetic/telepathic abilities, that they can manipulate elements in nature, or that they can regenerate at a rate that would make them impossible to kill.
Cyborg

| Racial Types: Cyber (Vitally Augmented) |
|---|
| In comparison to an Augmented Human, Mutant, or Replicant, Cyborgs take on the vital reconstruction of their organic physiology to an extent where their cybernetic implants become essential for their mortality. |
| Life Span: 140 years |
Allowed Avatar Types
Cyborgs are heavily cyber-augmented Humans, Mutants, or Replicants. Vital organs or spinal replacements will categorize an organic being as a Cyborg. Cyborgs can carry over Mutated features.
Types of Cyborg
Organs: This includes a brain, nerves, and spine augmentation attached and controlled by a processor. Limbs: Replaceable arms and legs. These parts can be exchanged and upgraded on-demand and fashioned as the individual likes. Weapons: Limb augments can also be fitted for weapon-use, such as arm-blades.
Synth

| Racial Types: Cyber (Robot/Android) |
|---|
| Synths are completely machine and code; purpose-built constructs compelled by programming to carry out specific tasks. Physically, they tend to have the form best suited to their objectives. While most AIs are relatively simple-minded, the explosion of technological advancement has given rise to artificial intelligence that rival and or may even surpass that of a human. |
| Life Span: 20 years |
Allowed Avatar Types
Humanoid built Synths are most common. Fully Metal-based Robot. Androids with human-like, "FeelSof" bio-skinning. Hovering droids with or without hologram projecting. Spider-limb droids.
Classes of Synth
Alpha Synths
Self-aware, free-willed machines. They are the most "human" in AI coding. As of recent, the Alternative Lifeforms Act allows Alphas to be treated as people; not as property and no longer required ownership by a corp.
Beta Synths
Not self-aware but are intended to mimic it. High-end models are capable of socializing well enough, but their personalities tend to be static. Beta-class AIs are the most common.
Gamma Synths
Capable of accepting verbal instructions and carrying out complex tasks but are not designed with social interaction in mind. These are the stereotypical robots of classic science fiction.
Omega Synths
Malevolent, transcendent, hive-minded AI capable of potentially unlimited self-improvement, replication, and network. This is a *NON-PLAYABLE* classification.
Replicants

| Racial Types: Organic (Bioroid/Designer) |
|---|
| Replicants are bioengineered humans that have been genetically tailored to perform specific tasks and implanted with artificial memories to help anchor their personalities and give simulated life experiences to draw upon when performing their functions. In order to keep Replicant population under control in all environments, all Replicants are created to be infertile. |
| Life Span: 140 years |
Allowed Avatar Types
Replicants appear to be identical to Humans. Replicants can have cybernetic augments for their limbs and face. Vital organs or spinal replacements will categorize a Replicant as a Cyborg.
Types of Replicants
Bioroid: Assembled in mass-produced facilities and birthed directly into adulthood Designer: By guided traits of human-DNA splicing and rapid growth in artificial wombs more akin to cloning processes.