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The Free Company is a Private Military Contracting (PMC) organization. As a collective of solos and private contractors who work under one company, the organization affords additional protections and benefits to those working under them, and provides armed combat or security services via contract. The organization's personnel are referred to as "Operators", and this umbrella includes Recruits, Standard Division Operators, Senior Operators and Field Opertation Leads, though distinctions are made when necessary. | [[File:FC_Insignia_Stencil.png|thumb|right|FC Insignia.]]The Free Company is a Private Military Contracting (PMC) organization. As a collective of solos and private contractors who work under one company, the organization affords additional protections and benefits to those working under them, and provides armed combat or security services via contract. The organization's personnel are referred to as "Operators", and this umbrella includes Recruits, Standard Division Operators, Senior Operators and Field Opertation Leads, though distinctions are made when necessary. | ||
Commonly held belief states that The Free Company serves as a liberation front and a protective force for civilians, and all personnel within the organization receive extensive Black Ops and SWAT training. | Commonly held belief states that The Free Company serves as a liberation front and a protective force for civilians, and all personnel within the organization are said to receive extensive Black Ops and SWAT training. | ||
== History == | |||
Founded in 2489 by former Commander Jack Remington, The Free Company was created to provide equal opportunity employment for all who sought work. Specifically targeted toward those who had backgrounds in military, mercenary and solo gigs, the company hired individuals with backgrounds that were less than ideal for the average paramilitary employer. In the present day, the whereabouts of Commander Remington are unknown, and higher ups within the organization have not offered any formal explanation for his disappearance. | |||
// This section is a WIP. | |||
== Divisions == | |||
The Free Company maintains a number of combatant and civilian divisions. Those still operating as of Spring 2494 are listed below. | |||
=== Combatant Divisions === | |||
==== Special Operations Division: PLAYABLE ==== | |||
Operators with the Special Operations division, or Spec Ops as it's more commonly called, are often experienced, elite combatants who are experts in stealth, close-quarters combat, and unconventional warfare. Unmatched in both physical and digital infiltration, they move unheard and unseen to compromise and cripple the opposing force with minimal collateral damage. When there is a special kind of problem, they are the solution. | |||
==== Ogre Division: PLAYABLE ==== | |||
With a focus on heavy armor and heavy weapons, Operators within the Ogre division are essentially walking tanks and a catch-22 for the opposing force. To focus your fire on them, is to exhaust your munitions and leave your flanks exposed. To ignore them is to suffer a close-range barrage of high-caliber rounds, explosives, and physical might. They are the tip of the spear in any battle and the aegis of their fellow Operators. | |||
==== Infantry Division: PLAYABLE ==== | |||
When asked to think of a soldier the image that comes to the mind of most, will be that of Infantry. They are the main body of every attack force, able to move efficiently and deliver devastating assaults at mid to close range using a wide-array of weapons and tactics. Capable, adaptable, mobile, Infantry Operators are trained and equipped to deal with the ever-changing landscape of a battlefield. | |||
==== Snipers Division: PLAYABLE ==== | |||
Despite what many assume, the primary role of a sniper is reconnaissance. Masters of stealth and tactical positioning, snipers watch over the area of operation, providing critical battlefield intel to their fellow Operators in the fray. When they do open-fire, their goal is to dismantle and dishearten the enemy by eliminating key personnel. Officers, technicians, communications, drivers, pilots, these are the unfortunate members of the opposing force that will find themselves in the crosshairs of the lethal marksmen. For this reason few combatants are more celebrated, or more reviled than the sniper. | |||
=== Civilian Divisions === | |||
==== Engineering Division: PLAYABLE ==== | |||
Augmentations, vehicular, aircraft and IT specialists. Primarily a non-combative role, Engineers may find their exosuits and strength optimal for assisting in fending off threats when necessary. Thanks to years spent around heavy machinery and a knack for identifying structural weaknesses, an Engineer can pinpoint where to hit to make it hurt. | |||
==== Pilots Division: SPECIALTY TRAINING COURSE ==== | |||
Aircraft and spacecraft pilots. Primarily a non-combative role, Pilots can double as support roles in a pinch. Due to an extensive amount of time spent learning to spot threats and navigate around them, a Pilot’s observational abilities can help spin a seemingly hopeless situation into a win for the team. | |||
==== BioMedical Division: SPECIALTY TRAINING COURSE ==== | |||
Specialists handing biomachinery, organic and replicant tissues. Specialty builds which have a focus on high-mobility and high-survival. Combat Medics are meant to stay alive and quickly get to their allies. Some Combat Medic builds may choose to additionally specialize in the Biotech Tree’s offensive side. For this purpose, we recommend the specialty weapons sold in our office. | |||
== Assets & Holdings == | |||
The Free Company's assets and holdings as of Spring 2493 are documented below. | |||
=== Cocoon Station: Visconti Building Headquarters Office === | |||
Located in the Visconti Building, it features a lobby with info desk and a GigaBytes Cafe. It's an ideal location for meeting with the faction in a more casual setting. The HQ itself contains the Briefing Room, Dorms, Mess Hall, Commander's Office and a modular room for different builds. | |||
🌐 SLURL: [http://maps.secondlife.com/secondlife/Esperia/175/55/3009 Teleport to Dark Future] | |||
=== Cocoon Station: Warehouse Properties === | |||
A privately owned warehouse used for everything from storage and maintenance to training. | |||
🌐 SLURL: [http://maps.secondlife.com/secondlife/Esperia/31/66/1518 Teleport to Dark Future] | |||
=== Cocoon Station: The Queen's Arms Pub === | |||
A mercenary's watering hole, the pub is home to solos, assassins and spies, and serves as the working man's retreat. Tt's a quaint spot to have a pint with a pal, celebrate and blow off steam. FC purchased the pub to ensure it neutrality, but it's privately run. Anyone may work here. | |||
🌐 SLURL: [http://maps.secondlife.com/secondlife/Esperia/93/142/3008 Teleport to Dark Future] | |||
=== Nu York: Business Office === | |||
[ PENDING ] | |||
=== Mega LA: Business Office === | |||
[ PENDING ] | |||
=== Earth Site X-17: Military Properties === | |||
[ PENDING ] | |||
=== Confidential Earth Sites === | |||
[ PENDING ] | |||
Latest revision as of 19:53, 21 January 2025

The Free Company is a Private Military Contracting (PMC) organization. As a collective of solos and private contractors who work under one company, the organization affords additional protections and benefits to those working under them, and provides armed combat or security services via contract. The organization's personnel are referred to as "Operators", and this umbrella includes Recruits, Standard Division Operators, Senior Operators and Field Opertation Leads, though distinctions are made when necessary.
Commonly held belief states that The Free Company serves as a liberation front and a protective force for civilians, and all personnel within the organization are said to receive extensive Black Ops and SWAT training.
History
Founded in 2489 by former Commander Jack Remington, The Free Company was created to provide equal opportunity employment for all who sought work. Specifically targeted toward those who had backgrounds in military, mercenary and solo gigs, the company hired individuals with backgrounds that were less than ideal for the average paramilitary employer. In the present day, the whereabouts of Commander Remington are unknown, and higher ups within the organization have not offered any formal explanation for his disappearance.
// This section is a WIP.
Divisions
The Free Company maintains a number of combatant and civilian divisions. Those still operating as of Spring 2494 are listed below.
Combatant Divisions
Special Operations Division: PLAYABLE
Operators with the Special Operations division, or Spec Ops as it's more commonly called, are often experienced, elite combatants who are experts in stealth, close-quarters combat, and unconventional warfare. Unmatched in both physical and digital infiltration, they move unheard and unseen to compromise and cripple the opposing force with minimal collateral damage. When there is a special kind of problem, they are the solution.
Ogre Division: PLAYABLE
With a focus on heavy armor and heavy weapons, Operators within the Ogre division are essentially walking tanks and a catch-22 for the opposing force. To focus your fire on them, is to exhaust your munitions and leave your flanks exposed. To ignore them is to suffer a close-range barrage of high-caliber rounds, explosives, and physical might. They are the tip of the spear in any battle and the aegis of their fellow Operators.
Infantry Division: PLAYABLE
When asked to think of a soldier the image that comes to the mind of most, will be that of Infantry. They are the main body of every attack force, able to move efficiently and deliver devastating assaults at mid to close range using a wide-array of weapons and tactics. Capable, adaptable, mobile, Infantry Operators are trained and equipped to deal with the ever-changing landscape of a battlefield.
Snipers Division: PLAYABLE
Despite what many assume, the primary role of a sniper is reconnaissance. Masters of stealth and tactical positioning, snipers watch over the area of operation, providing critical battlefield intel to their fellow Operators in the fray. When they do open-fire, their goal is to dismantle and dishearten the enemy by eliminating key personnel. Officers, technicians, communications, drivers, pilots, these are the unfortunate members of the opposing force that will find themselves in the crosshairs of the lethal marksmen. For this reason few combatants are more celebrated, or more reviled than the sniper.
Civilian Divisions
Engineering Division: PLAYABLE
Augmentations, vehicular, aircraft and IT specialists. Primarily a non-combative role, Engineers may find their exosuits and strength optimal for assisting in fending off threats when necessary. Thanks to years spent around heavy machinery and a knack for identifying structural weaknesses, an Engineer can pinpoint where to hit to make it hurt.
Pilots Division: SPECIALTY TRAINING COURSE
Aircraft and spacecraft pilots. Primarily a non-combative role, Pilots can double as support roles in a pinch. Due to an extensive amount of time spent learning to spot threats and navigate around them, a Pilot’s observational abilities can help spin a seemingly hopeless situation into a win for the team.
BioMedical Division: SPECIALTY TRAINING COURSE
Specialists handing biomachinery, organic and replicant tissues. Specialty builds which have a focus on high-mobility and high-survival. Combat Medics are meant to stay alive and quickly get to their allies. Some Combat Medic builds may choose to additionally specialize in the Biotech Tree’s offensive side. For this purpose, we recommend the specialty weapons sold in our office.
Assets & Holdings
The Free Company's assets and holdings as of Spring 2493 are documented below.
Cocoon Station: Visconti Building Headquarters Office
Located in the Visconti Building, it features a lobby with info desk and a GigaBytes Cafe. It's an ideal location for meeting with the faction in a more casual setting. The HQ itself contains the Briefing Room, Dorms, Mess Hall, Commander's Office and a modular room for different builds.
🌐 SLURL: Teleport to Dark Future
Cocoon Station: Warehouse Properties
A privately owned warehouse used for everything from storage and maintenance to training.
🌐 SLURL: Teleport to Dark Future
Cocoon Station: The Queen's Arms Pub
A mercenary's watering hole, the pub is home to solos, assassins and spies, and serves as the working man's retreat. Tt's a quaint spot to have a pint with a pal, celebrate and blow off steam. FC purchased the pub to ensure it neutrality, but it's privately run. Anyone may work here.
🌐 SLURL: Teleport to Dark Future
Nu York: Business Office
[ PENDING ]
Mega LA: Business Office
[ PENDING ]
Earth Site X-17: Military Properties
[ PENDING ]
Confidential Earth Sites
[ PENDING ]