Interlink Setup: Difference between revisions
→Character Setup: Made some small adjustments to style and fixed a typo, while also further explaining a few steps. I suggest keeping abbreviations to a minimum while filling in the wiki for ease of readability. |
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== Character Setup == | == Character Setup == | ||
Attach the | Attach the '''Interlink OS Update''' in your inventory and unpack its contents by clicking on the unpacker. You will have a HUD called '''Interlink OS Setup HUD''' now available to attach. This HUD will allow you to create your character. | ||
[[File:Brave DGInFenERC.png|frameless|upright=2.75|center|Character Sheet Setup]] | |||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
| Line 26: | Line 26: | ||
|} | |} | ||
Now that your character is compiled, attach the | Now that your character is compiled, attach the '''Interlink OS HUD''' from your inventory, then click the '''''>stats''''' button on your system HUD. Your titler will show your name and your character sheet in nearby chat. | ||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
|- | |- | ||
|In the event that you're not satisfied with the way your character turned out, you can always reset your character in the Interlink OS HUD by clicking the | |In the event that you're not satisfied with the way your character turned out, you can always reset your character in the '''Interlink OS HUD''' by clicking the '''''person''''' icon. | ||
|} | |} | ||
== Using The HUD == | == Using The HUD == | ||
Upon attaching the | Upon attaching the '''Interlink OS HUD''' you will automatically be in freeform mode, and the HUD will show the following below: | ||
[[File:Brave j1nUxmcBrA.png|frameless|upright=1.75|center|Freeform]] | [[File:Brave j1nUxmcBrA.png|frameless|upright=1.75|center|Freeform]] | ||
| Line 40: | Line 40: | ||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
|- | |- | ||
| $ || | | $ || Here you may view your current credit balance or send credits to another player. | ||
|- | |- | ||
| >stats || | | >stats || Character stats are printed privately in nearby chat. | ||
|- | |- | ||
| >freeform || | | >freeform || By pressing the button you may cycle roleplay modes between meter, dice and freeform. '''Freeform is the main roleplay mode in Dark Future. This focuses primarily on story progression.''' | ||
'''Freeform is the main roleplay mode in | |||
|- | |- | ||
| >ooc || | | >ooc || Toggle your status between in-character and out-of-character. | ||
|- | |- | ||
| ♀ || | | ♀ || Select from up to three character slots. You may also save or load your gear sets here. | ||
|- | |- | ||
| ■ || | | ■ || Menu with quick command options. | ||
|- | |- | ||
| ? || | | ? || Tutorial menu. While this guide teaches you how to use your HUD, the tutorials in-game dive deeper into topics such as your character sheet, the variety of activities that can earn you credits and much more. | ||
|} | |} | ||
[[File:Brave d9YfR4U9Tn.png|frameless|upright=1.75|center|Meter]] | [[File:Brave d9YfR4U9Tn.png|frameless|upright=1.75|center|Meter]] | ||
| Line 61: | Line 60: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| >heal || You should now see HP and EN on your | | >heal || You should now see HP and EN on your display. This is your health and stamina, which will recover over time. | ||
Being hit by meter weapons will decrease your HP, while running will deplete your EN. Crouching absorbs damage | Being hit by meter weapons will decrease your HP, while running will deplete your EN. Crouching absorbs damage until your EN has been drained fully. | ||
If you | If you are knocked out, a nearby player can revive you by pressing their '''''>heal''''' button. Otherwise, you'll get back up after two minutes. | ||
'''Meter is usually the go-to mode against scripted | '''Meter is usually the go-to mode against scripted spawns, or NPC for short.''' | ||
|} | |} | ||
[[File:Brave gL0CmOyYzy.png|frameless|upright=1.75|center|dice]] | [[File:Brave gL0CmOyYzy.png|frameless|upright=1.75|center|dice]] | ||
| Line 73: | Line 73: | ||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
|- | |- | ||
| >roll || Dice mode also shows HP and EN. Unlike | | >roll || Dice mode also shows HP and EN. Unlike meter mode, HP and EN does not recover over time. | ||
Dice combat is slower-paced and uses skills you | Dice combat is slower-paced and uses skills you set up earlier through the '''''>roll''''' menu for combat. | ||
|- | |- | ||
| >end || | | >end || You end your turn. Your EN is restored to full. | ||
|} | |} | ||
[[File:Brave z7DQcQeBv6.png|frameless|upright=1.75|center|Weapons]] | [[File:Brave z7DQcQeBv6.png|frameless|upright=1.75|center|Weapons]] | ||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
|- | |- | ||
| ████ || At the bottom-left of the HUD you will see four weapon slots. Clicking on one of these slots will show your weapon | | ████ || At the bottom-left of the HUD you will see four weapon slots. Clicking on one of these slots will show your weapon inventory in nearby chat, and a window prompt to type in what you would like to equip for dice combat. | ||
'''It's important to keep in mind that | '''It's important to keep in mind that dice equipment does not effect meter mode, and visa versa.''' | ||
|} | |} | ||
[[File:Brave 6RYsK7NHvU.png|frameless|upright=1.75|center|Gear]] | [[File:Brave 6RYsK7NHvU.png|frameless|upright=1.75|center|Gear]] | ||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
|- | |- | ||
| ████ || The latter four slots allows you to equip gear for | | ████ || The latter four slots allows you to equip gear for dice combat. Unlike weapons, the HUD does not allow duplicates across different slots. | ||
'''Gear is a very important part of | '''Gear is a very important part of dice combat. Different setups will heavily effect your overall build.''' | ||
'''Dice is usually the go-to mode for | '''Dice is usually the go-to mode for player-versus-player and numerous credit-earning activities.''' | ||
|} | |} | ||
== Commands == | == Commands == | ||
Here is the full listing of | Here is the full listing of commands. | ||
{| class="wikitable" style="margin-left;" | {| class="wikitable" style="margin-left;" | ||
| /4 || Typing this with text will make your character emote in nearby chat. /4 commands also track your | | /4 || Typing this with text will make your character emote in nearby chat. /4 commands also track your roleplay activity, which can be exchanged for credits at ATMs in-game once a week. | ||
|- | |- | ||
| /4!talk || Causes your character to talk in nearby chat. | | /4!talk || Causes your character to talk in nearby chat. | ||
| Line 105: | Line 111: | ||
| /4!hide || This command is for storyteller narrating in nearby chat. It's also useful for emulating a nearby NPC's dialog during a scene. | | /4!hide || This command is for storyteller narrating in nearby chat. It's also useful for emulating a nearby NPC's dialog during a scene. | ||
|- | |- | ||
| /66 || Send a text message on the shadowNET | | /66 || Send a text message on the shadowNET comms. Your character's online alias will be displayed instead of your character's name. | ||
|- | |- | ||
| /9mute || Typing this command will toggle shadowNET comms on or off. | | /9mute || Typing this command will toggle shadowNET comms on or off. | ||
|- | |- | ||
| /9alias || Set your character's | | /9alias || Set your character's online alias. Your online alias will be displayed while traversing the cyberspace area. | ||
|- | |- | ||
| /9name x || Change your character's name. This can be useful for posing as an NPC. | | /9name x || Change your character's name. This can be useful for posing as an NPC. | ||
| Line 119: | Line 125: | ||
| /9connect || Spawn into the cyberspace area. | | /9connect || Spawn into the cyberspace area. | ||
|- | |- | ||
| /9disconnect || Leave cyberspace and return | | /9disconnect || Leave cyberspace and return to your last location. | ||
|- | |- | ||
| /9title || Enter text for titler in window prompt. | | /9title || Enter text for titler in a window prompt. | ||
|- | |- | ||
| /9afk x || This command shows text on your titler | | /9afk x || This command shows text on your titler with your OOC status engaged. | ||
|- | |- | ||
| /9print || Shares your character sheet in nearby chat for other players to see. | | /9print || Shares your character sheet in nearby chat for other players to see. | ||
Latest revision as of 14:56, 7 January 2025
Introduction
Interlink System is the official roleplay system of Dark Future. The system lets you roleplay how you like, whether you prefer story-driven freeform, fast-paced meter combat, or tabletop-styled dice roleplay.
Interlink also rewards you automatically while you roleplay with others. In-game currency, which is referred to as credits, acts as a substitute for experience points. Credits can be used to earn vehicles, weapons, gear, body mods or some of life's best luxuries in Dark Future. All of your character's progression is saved by the second to the cloud.
Character Setup
Attach the Interlink OS Update in your inventory and unpack its contents by clicking on the unpacker. You will have a HUD called Interlink OS Setup HUD now available to attach. This HUD will allow you to create your character.

| Name | Race | Age |
|---|---|---|
| Your character's name, as it will appear above your head on your titler. | Choose between Human, Mutant, Replicant, Cyborg, or Synth. | Enter your character's age. |
| Lifepath | Family | Advanced Setup |
| Select the birthplace and background of your character. | Select your character's current family status. | This option is only for dice roleplay. Clicking this will show all the skills and attributes you can customize. |
| Finish | ||
| Click finish to save your character to the cloud. |
Now that your character is compiled, attach the Interlink OS HUD from your inventory, then click the >stats button on your system HUD. Your titler will show your name and your character sheet in nearby chat.
| In the event that you're not satisfied with the way your character turned out, you can always reset your character in the Interlink OS HUD by clicking the person icon. |
Using The HUD
Upon attaching the Interlink OS HUD you will automatically be in freeform mode, and the HUD will show the following below:

| $ | Here you may view your current credit balance or send credits to another player. |
| >stats | Character stats are printed privately in nearby chat. |
| >freeform | By pressing the button you may cycle roleplay modes between meter, dice and freeform. Freeform is the main roleplay mode in Dark Future. This focuses primarily on story progression. |
| >ooc | Toggle your status between in-character and out-of-character. |
| ♀ | Select from up to three character slots. You may also save or load your gear sets here. |
| ■ | Menu with quick command options. |
| ? | Tutorial menu. While this guide teaches you how to use your HUD, the tutorials in-game dive deeper into topics such as your character sheet, the variety of activities that can earn you credits and much more. |

| >heal | You should now see HP and EN on your display. This is your health and stamina, which will recover over time.
Being hit by meter weapons will decrease your HP, while running will deplete your EN. Crouching absorbs damage until your EN has been drained fully. If you are knocked out, a nearby player can revive you by pressing their >heal button. Otherwise, you'll get back up after two minutes. Meter is usually the go-to mode against scripted spawns, or NPC for short. |

| >roll | Dice mode also shows HP and EN. Unlike meter mode, HP and EN does not recover over time.
Dice combat is slower-paced and uses skills you set up earlier through the >roll menu for combat. |
| >end | You end your turn. Your EN is restored to full. |

| ████ | At the bottom-left of the HUD you will see four weapon slots. Clicking on one of these slots will show your weapon inventory in nearby chat, and a window prompt to type in what you would like to equip for dice combat.
It's important to keep in mind that dice equipment does not effect meter mode, and visa versa. |

| ████ | The latter four slots allows you to equip gear for dice combat. Unlike weapons, the HUD does not allow duplicates across different slots.
Gear is a very important part of dice combat. Different setups will heavily effect your overall build. Dice is usually the go-to mode for player-versus-player and numerous credit-earning activities. |
Commands
Here is the full listing of commands.
| /4 | Typing this with text will make your character emote in nearby chat. /4 commands also track your roleplay activity, which can be exchanged for credits at ATMs in-game once a week. |
| /4!talk | Causes your character to talk in nearby chat. |
| /4!hide | This command is for storyteller narrating in nearby chat. It's also useful for emulating a nearby NPC's dialog during a scene. |
| /66 | Send a text message on the shadowNET comms. Your character's online alias will be displayed instead of your character's name. |
| /9mute | Typing this command will toggle shadowNET comms on or off. |
| /9alias | Set your character's online alias. Your online alias will be displayed while traversing the cyberspace area. |
| /9name x | Change your character's name. This can be useful for posing as an NPC. |
| /9hidename | Hide your character name on your titler. |
| /9showname | Show your character name on your titler. |
| /9connect | Spawn into the cyberspace area. |
| /9disconnect | Leave cyberspace and return to your last location. |
| /9title | Enter text for titler in a window prompt. |
| /9afk x | This command shows text on your titler with your OOC status engaged. |
| /9print | Shares your character sheet in nearby chat for other players to see. |
| /9dailies | Shows current daily quest counter. |
| /9vehicle | Calls the vehicle spawner to your location. |