Jump to content

Combat: Difference between revisions

From Dark Future
No edit summary
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 3: Line 3:
Freeform Mode, as the name implies, provides you complete freedom of RP. It relies entirely on creative liberties for the benefit of a scene, or a storyline in general.
Freeform Mode, as the name implies, provides you complete freedom of RP. It relies entirely on creative liberties for the benefit of a scene, or a storyline in general.


{|style="border-left:solid 0px #FCEE0A;border-right:solid 0px #FCEE0A;border-top:solid 0px #FCEE0A;border-bottom:solid 0px #FCEE0A;" align="center" width=90%
  Other than respecting post order (Which can be dropped at the suggestion of the people involved in a scene), the suggestion for a good outcome on Freeform scenes, specifically involving combat, is constant and open communication with the players involved.
! style="background-color:#FCEE0A; color:#00000; border-left:solid 15px #FCEE0A;border-right:solid 15px #FCEE0A;border-top:solid 10px #FCEE0A;border-bottom:solid 10px #FCEE0A;" width=40% | Other than respecting post order (Which can be dropped at the suggestion of the people involved in a scene), the suggestion for a good outcome on Freeform scenes, specifically involving combat, is constant and open communication with the players involved.
|}


[[File:Brave j1nUxmcBrA.png|frameless|upright=1.75|center|Freeform]]
[[File:Brave j1nUxmcBrA.png|frameless|upright=1.75|center|Freeform]]


{| class="wikitable" style="margin-left;"
{| class="wikitable" style="margin-center;"
|-
|-
| 1. Always keep lines of communication open, and make sure everyone involved in the scene/fight is on the same page.
| 1. Always keep lines of communication open, and make sure everyone involved in the scene/fight is on the same page.
Line 22: Line 20:
In Meter Mode, combat is performed in a faster and more dynamic way.
In Meter Mode, combat is performed in a faster and more dynamic way.


{|style="border-left:solid 0px #FCEE0A;border-right:solid 0px #FCEE0A;border-top:solid 0px #FCEE0A;border-bottom:solid 0px #FCEE0A;" align="center" width=90%
  Please note that In all instances, IC combat needs to be preceded by some role-play for implicit consent anywhere on the Cocoon Sim, or otherwise some OOC consent should be given.
! style="background-color:#FCEE0A; color:#00000; border-left:solid 15px #FCEE0A;border-right:solid 15px #FCEE0A;border-top:solid 10px #FCEE0A;border-bottom:solid 10px #FCEE0A;" width=40% | Please note that In all instances, IC combat needs to be preceded by some role-play for implicit consent anywhere on the Cocoon Sim, or otherwise some OOC consent should be given.
|}


[[File:Brave d9YfR4U9Tn.png|frameless|upright=1.75|center|Meter]]
[[File:Brave d9YfR4U9Tn.png|frameless|upright=1.75|center|Meter]]
Line 50: Line 46:


Please note that In all instances, IC combat needs to be preceded by some role-play for implicit consent anywhere on the Cocoon Sim, or otherwise some OOC consent should be given.
Please note that In all instances, IC combat needs to be preceded by some role-play for implicit consent anywhere on the Cocoon Sim, or otherwise some OOC consent should be given.
{|style="border-left:solid 0px #FCEE0A;border-right:solid 0px #FCEE0A;border-top:solid 0px #FCEE0A;border-bottom:solid 0px #FCEE0A;" align="center" width=90%
 
! style="background-color:#FCEE0A; color:#00000; border-left:solid 15px #FCEE0A;border-right:solid 15px #FCEE0A;border-top:solid 10px #FCEE0A;border-bottom:solid 10px #FCEE0A;" width=40% | Please note that weapons worn on your avatar DO NOT have any effects in Dice Combat.
  Please note that weapons worn on your avatar DO NOT have any effects in Dice Combat.
|}


[[File:Brave gL0CmOyYzy.png|frameless|upright=1.75|center|dice]]
[[File:Brave gL0CmOyYzy.png|frameless|upright=1.75|center|dice]]
Line 67: Line 62:
Below are breakdowns of how dicerolls announce in nearby chat:
Below are breakdowns of how dicerolls announce in nearby chat:


{| class="wikitable" style="margin-left;"
{| class="wikitable" style="margin-center;"
|-
|-
| 50+10 Focus = 60
| 50+10 Focus = 60
Line 76: Line 71:
|}
|}


{| class="wikitable" style="margin-left;"
By default, most skills will list targets for you to select. If your target is another player, the system will automatically cause them to roll a defensive skill to contest.
|-
 
| By default, most skills will list targets for you to select. If your target is another player, the system will automatically cause them to roll a defensive skill to contest.
|}
  You can also perform a dice-roll without a target by long-clicking a skill in the roll menu. This is useful for doing skill checks outside of combat during scenes.
  You can also perform a dice-roll without a target by long-clicking a skill in the roll menu. This is useful for doing skill checks outside of combat during scenes.
{| class="wikitable" style="margin-left;"
 
|-
|
Starting out, your strongest skill will roll at 190 at most. Keep in mind that equipping the right starter gear in every slot could easily increase your roll up to 320 within your first day.
Starting out, your strongest skill will roll at 190 at most. Keep in mind that equipping the right starter gear in every slot could easily increase your roll up to 320 within your first day.


Remember that you can also upgrade your skills and attributes at shops around the sim. Cocoon Station is the best place to begin for this.
Remember that you can also upgrade your skills and attributes at shops around the sim. Cocoon Station is the best place to begin for this.
|}

Latest revision as of 03:34, 5 January 2025

Freeform Combat

Freeform Mode, as the name implies, provides you complete freedom of RP. It relies entirely on creative liberties for the benefit of a scene, or a storyline in general.

Other than respecting post order (Which can be dropped at the suggestion of the people involved in a scene), the suggestion for a good outcome on Freeform scenes, specifically involving combat, is constant and open communication with the players involved.
Freeform
Freeform
1. Always keep lines of communication open, and make sure everyone involved in the scene/fight is on the same page.
2. Always look for a resolution that will benefit a story as a whole, instead of solely benefiting one character.
3. Use Freeform Mode Combat as means to build up a bigger, or multiple storylines. Sometimes shocking defeats/victories can set the tone for a long term storyline.

Meter Combat

In Meter Mode, combat is performed in a faster and more dynamic way.

Please note that In all instances, IC combat needs to be preceded by some role-play for implicit consent anywhere on the Cocoon Sim, or otherwise some OOC consent should be given.
Meter
Meter
1. A Meter weapon within the Dark Future sim is required to do any damage in this mode. As mentioned before, Dice weapons and stats have no effect in this mode. Meter is purely player-skill based.
2. Always keep on the move. If you stand in one spot for too long you'll become an easy target. Remember that your opponents are also always on the move and always looking for new vantage points from which to shoot you.
3. Use Cover. The Dark Future Meter weapons can detect physics. The usage of walls, drums, benches, and any other physical object around as means to shield you from impacts can preserve your life.
4. Keep an eye on your numbers. If your health is low, try to find a safe place to recover.
5. Crouch if there's no cover. Oncoming damage will be shielded with your EN until it drops to 0.
6. It's a common rule to allow the Defender to choose the Combat Mode. This can be ignored if the players agreed beforehand that they will engage in Meter Combat.
7. In special events, Storytellers may give special instructions, such as signaling a temporary cease-fire.

Dice Combat

Combat in Dice Mode is meant to be played from a tactical approach.

Please note that In all instances, IC combat needs to be preceded by some role-play for implicit consent anywhere on the Cocoon Sim, or otherwise some OOC consent should be given.

Please note that weapons worn on your avatar DO NOT have any effects in Dice Combat.
dice
dice

Unlike Meter, players must initiate PVP Status on their titler before they can attack one another. Clicking >roll and then COMBAT rolls for initiative. You can exit PVP Status by clicking >roll and then BASIC or >dice to switch Modes. Toggling >ic and >ooc work too.

Roll Structure

In Dice PVP, EN acts as action points. For example, each step you take will cost you 10 points, whereas each skill you use will have their own cost to EN listed in the roll menu.

Clicking a skill in the menu will roll 1d100 + your selected Attribute and Skill points together.

Below are breakdowns of how dicerolls announce in nearby chat:

50+10 Focus = 60

[ 50 Dieroll + 10 INTELLECT + 0 Focus = 60 Skill Check ]

90+120 Melee = 210

[ 90 Dieroll + 60 SECURITY + 60 Melee = 210 Skill Check ]

By default, most skills will list targets for you to select. If your target is another player, the system will automatically cause them to roll a defensive skill to contest.

You can also perform a dice-roll without a target by long-clicking a skill in the roll menu. This is useful for doing skill checks outside of combat during scenes.

Starting out, your strongest skill will roll at 190 at most. Keep in mind that equipping the right starter gear in every slot could easily increase your roll up to 320 within your first day.

Remember that you can also upgrade your skills and attributes at shops around the sim. Cocoon Station is the best place to begin for this.